🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Multitexturing-something I'm overlooking or texture loader bugged?

Started by
0 comments, last by Chaotis 17 years, 8 months ago
A problem I've been having for a short time, for some reason any texture I pass to the first unit will also be passed to the second. Does anyone see something I'm missing or does it seem to be something wrong with the texture loader itself. (I did not write it) If the latter is there any common mistake that might have been made to cause this I could look for? <code> glBindTexture(GL_TEXTURE_2D, Texture[0]); tgaLoad("maptex.tga", &the_image, TGA_FREE | TGA_COMPRESS); tgaSetTexParams(GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_MODULATE); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, Texture[1]); tgaLoad("detail.tga", &the_image, TGA_FREE | TGA_COMPRESS); tgaSetTexParams(GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_MODULATE); glEnable(GL_TEXTURE_2D); glActiveTextureARB(GL_TEXTURE0_ARB); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, Texture[0]); glActiveTextureARB(GL_TEXTURE1_ARB); glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2); glBindTexture(GL_TEXTURE_2D,Texture[1]); </code>
Advertisement
Nevermind... I fixed it myself.

This topic is closed to new replies.

Advertisement