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Determining when an object is 'on' a surface?

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-1 comments, last by GameDev.net 24 years, 6 months ago
This is probably a stupid question, but is there a good way of determining when an object is "on" a surface? The only thing I can think of is using a bounding sphere to find out what surfaces the object *may* be interacting with, then using a bounding volume to see if any of the points are co-planar and within the bounds of any of the surface polys.

Is there a better way of doing this?

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