🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Tribute to the dead

Started by
5 comments, last by ahw 16 years, 10 months ago
First, a short text.
Tina set down her daybook on the warm bunk and stepped outside to embrace the gloaming. Even though the dead for that day were neither unusual nor particularly taxing, she still had trouble sleeping out at sea, and had been burned out for days. Master Thorpe did not seem to mind that she was still far from meeting her quota, but the deadline loomed closer with every passing day and the young woman felt an increasing pressure on her shoulders. Walthier van Geerig used to be a ship-owner of sorts, back in 1592. Eldest of a family of four and heir to a dutch merchant, he spread his influence to hundreds of cities and counters before drowning at the age of fifty-three years when his ship, the Oceaan Havik, was torn apart by a storm. His wife had died eleven years earlier during childbirth, and tuberculosis took away his daughter after only a few months. Tina slowly whispered to herself the important events in his life, to further commit them to memory. The irony was not lost on her, for she already knew the detailed biographies of a thousand people, yet she did not remember nor know anything about hers. The candles flickered. And again. The shapeless mist in the ritual circle formed slowly into the bust of a middle-aged man with an unkempt moustache. Probably a sailor from the Oceaan Havik, she thought. The dead usually have trouble making themselves understood, using a language neither they nor anyone else has practiced for centuries, with a disgustingly morbid accent to further complicate matters, and so the formal interview decayed into a sign language session. If interviewing ancient roman or greek political men was considered one of the best positions for a firstborn, coping with sailors drowned at sea was possibly one of the worst. A few hours later, in the evening, the shade vanished after explaining when and where he was born. He would resume the session on the next day. The living were so busy believing the dead left for a better place, that they were quite surprised when the dead came back and demanded tribute. There is no greater pain to the immortal soul than the relentless gnawing of oblivion, and so the mourned and huddled masses badgered, tormented and finally received remembrance. Those who still walked the earth would have to interview those who ceased to do so, and to commit the details of their past lives to both mind and paper. Refusal had proven too deadly for the living to consider. The United Nations Anamnesia Agency was created for that purpose, but the dead outnumbered the handful of historians coaxed into the job and, as the vengeful dead reduced the world population out of misery, individual freedoms were abolished by a cornered mankind. Tina, like all other firstborn children, was paid as a tax to the UNAA by parents she would never know about. The agency trained her in the art of interviewing the dead and memorizing their former lives, made her a specialist of the dutch 1550-1600 period, and started sending her on missions to everywhere people from that period had died.
I tried to come up with an alternative explanation of magic powers (move fingers, use up energy, sparks fly). Here, the dead 'invest' in the living who remember them, and they will be tempted to intervene in the physical world to protect that investment. The more dead you learn about, the more powers you have at your disposal, with dead having different abilities related to their deaths (burned: fire, black plague: rot and decay, drowned: water etc). Comments or opinions?
Advertisement
That is awesome -- and totally strange.
Very unique, interesting, and well-written. Is English your native language?

What kind of game are you planning with this story?
Quote: Original post by bdoskocil
Very unique, interesting, and well-written. Is English your native language?


My native language is romanian, but I speak french and write english fluently.

Quote: What kind of game are you planning with this story?


A pen-and-paper RPG [wink]
Wow, I really liked that. Very unique, and very interesting.

I was wondering though, why did you pick firstborn children to be given away as tax? Seems a little odd (just because it's common for the firstborn to have all the privileges) though it makes sense in an economic sort of way (guarantees that all couples who wish to have a kid get taxed).
Wow, what a fresh take. Very clever. I'll be interested to see where you go with this. I see two main directions: a "jump on the dead guy to retrieve his soul" sort of things, where you collect hundreds of souls throughout the game to build up stats, or "get to know the guy" where it would only be a handful. I think the latter direction would be a much more interesting one. Perhaps the degree to which the soul becomes "invested" in the player, as well as the manner in which that investment manifests itself, could depend directly on the interaction between the player and that soul? In that concept, the player would be less a human diary, and more a post-mortem confessor, their link to the soul driven by empathy rather than knowledge.
well, I'll be damned, but this is a sweet idea :)
I've playing with this sort of things in RPGs for a while, but I really like your take on it. You ever heard of Wraith RPG or its spiritual successor Orpheus ? They're both tabletop RPGs centered on the dead and afterlife.
Still your take is very original.
Bravo !
-----------------------------Sancte Isidore ora pro nobis !

This topic is closed to new replies.

Advertisement