------------------
-t
🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
DirectSound Output Quality Crap?
buffer[1]->play(0,0,0);
buffer[2]->play(0,0,0);
buffer[3]->play(0,0,0);
... the output goes slightly static, as if the CPU cant update the primary buffer quick enough!
Ive tried constantly looping the Primary buffer, different co-operative levels, and using the same type of wave format for each buffer!
Ive also tried my app on different hardware.
(Pentium MMX+ESS, P2/300+SBAWE32)
Has anyone had the same problem?
[This message has been edited by SikCiv (edited September 10, 1999).]
are loaded as 8-bit, 22kHz and mono. Sometimes when I play
single or multiple sounds, I hear a strange static or crackling
noise over the sounds. Sometimes I hear the sounds clearly,
sometimes not.
I only create and use secondary sound buffers, so I don't
access the primary sound buffer at all, if I understand this
correctly.
-Tank2k