Quote:
Original post by Wai
The incoherence of [15] suppresses the narrative voice. It is
really bad for story building.
On the other hand, many puzzle-adventure games (like the
Myst series for instance) do such a thing - the game puts you in a strange environment with no information, and part of the challenge is that you have to find context (so to help you solve your puzzles). There is usually no explanation for anything, except for the clues that you pick up along the way that help you on your journey.
I don't think you can tell if a game has story just by showing a screen shot of a level, because I believe that story unfolds over time, as you slowly experience/explore/play the game. If you showed me a screen shot of a game and asked me what the story is just by a single glance, I don't think I could do it.
For instance, could you tell me the story of this, just by looking at one of its levels (pretend you haven't played the game if you have played the game):
![](http://www.bit-blot.com/aquaria/images/aq-screen12.jpg)
The content in this screen is quite similar to your first picture - there is an environment, perhaps some natural features in the level, and a girl, but that is all. But yet we know that the game has a storyline if you go play it (
Aquaria), it just can't be shown in a single snapshot.
Or this?
![](http://www.justadventure.com/reviews/Myst/myst_01.jpg)
I'd be scratching my head if I saw this picture without ever knowing or played the game. Yet we know that story is definitely in
Myst, and you just have to experience it to know it.