Wanted: Thieves, rogues, grifters, undesirables, and other lying, villainous dogs! Reward: The castle; the home planet; immortality; the hand in marriage of one very revolted but lovely princess. Whatever. (Heroic do-gooders need not apply.) ![](smile.gif)
If you were the badguy in a computer game, how would you go about getting to your goals? How would you express your "evil-ness?" How would you stop the stupid hero from fouling up your plans? What would your plans be?
In short, what is it that we need to know and need to do in order to design good villains that
plot and scheme ?
For starters, our hypothetical badguy needs a good goal. Preferablly this should be something hurtful, meanspirited, or selfish. They should have something that they like to do (like murder the weak, or steal), and whatever it is should be somehow detrimental in an important way.
Then they need to get past everything that stands between them and what they like to do; or between them and what they ultimately want. But this is easier said than done, and the
devil is in the details, right?
![](wink.gif)
Thoughts?
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Just waiting for the mothership...