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2D Sprite Rotation with DirectDraw

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1 comment, last by CoolMike 24 years, 8 months ago
DirectDraw does not support surface rotation during blits.

Because there is little (none that I know of) hardware that supports it, and honestly, no real developer would use it (since it is so general case, that it would be slower than writing your own), meant that the directdraw team never added it.

You can use the D3Dx library to rotate sprites, but that may not be practical either.

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Does anybody know how to rotate sprites with DirectDraw? Are you supposed to use DDBLTFX and DDBLT_ROTATIONANGLE?
Check out: http://www.gamedev.net/community/forums/ubb/Forum7/HTML/000064.html
I noticed it earlier this week, it has some discussion on how to rotate a 2d sprite
-ns
-ns-

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