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Bump Mapping & Alpha Blending (D3DIM)
Hi
Does anyone know offhand if Bump mapping can be done on semi-transparent alpha-blended textures? The docs seem to treat the two as seperate entites, and unless I missed something don't say that you CAN'T do it, but its having weird update problems on my Millennium G400 that go away if I make it a normal, nonalpha texture.
Thanks a ton
-ns
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