Does anybody know of the D3DIM function ComputeSphereVisibility works?
What kind of coordinates it uses?
World? Screen?
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ComputeSphereVisibilty question
Hi guys,
This has been discussed many times on the DXDev mailing list, do a search of the archives at
http://discuss.microsoft.com/SCRIPTS/WA-MSD.EXE?S1=directxdev .
http://discuss.microsoft.com/SCRIPTS/WA-MSD.EXE?S1=directxdev .
This topic is closed to new replies.
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