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openGL extensions

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2 comments, last by benjamin bunny 24 years, 7 months ago
The 1st, 2nd, and 3rd place you should look for OpenGL information is www.opengl.org. I believe there was an article written not too long ago that discusses nVidia's OpenGL extensions.
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Here are a few other links:

The opengl extension registry: http://reality.sgi.com/ljp_engr/registry/

it's doc for gl_EXT_stencil_wrap: http://reality.sgi.com/ljp_engr/registry/EXT/stencil_wrap.txt

and it's doc on gl_NV_texgen_reflection: http://reality.sgi.com/ljp_engr/registry/NV/texgen_reflection.txt

other related links:

Michael Gold has descriptions of some of them: http://www.berkelium.com/OpenGL/NVIDIA/extensions.html

NVIDIA has some related presentations in their developer section: http://www.nvidia.com/Marketing/Developer/DevRel.nsf/TechnicalPresentationsFrame?OpenPage

article by Mark Kilgard (of NVIDIA) on extensions: http://www.opengl.org/News/Special/OGLextensions/OGLextensions.html

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Scott Franke [druid-]
sfranke@usc.edu
druid-'s GL Journal
http://www.gamedev.net/opengl

Would anyone happen to know where I can get the specs for the NVIDIA extensions GL_EXT_stencil_wrap, and GL_NV_texgen_reflection? I'd love to be able to throw some pretty shadows and reflections into my engine.

Any help on this would be appreciated.

Cheers.

Ben

____________________________________________________________www.elf-stone.com | Automated GL Extension Loading: GLee 5.00 for Win32 and Linux

Here's one more good one from NVIDIA's developer section: (they have a lot of good stuff there!)
http://www.nvidia.com/Marketing/Developer/DevRel.nsf/ProgrammingResourcesFrame?OpenPage

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Scott Franke [druid-]
sfranke@usc.edu
druid-'s GL Journal
http://www.gamedev.net/opengl

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