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Finding the max texture size in OpenGL?

Started by
-1 comments, last by Sdw 24 years, 6 months ago
In my OpenGL-game I use a large texture(1024x768), which works fine with my TNT2.
But, some cards (3dfx's current generation cards for example) only have support for 256x256 texture size. How can I find out what the maximum supported texture size on the OpenGL-implementation the user is running?

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