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Procedural textures in OGL

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-1 comments, last by kill 24 years, 6 months ago
Hi. Does anyone know how to implement procedural textures in OGL?
I load a bmp into AUX_RGBImageRec. I was thinking to play around withit's data member, but I don't know how the image is stored in it. Or there are other ways?
Please help.

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