Easiest way to handle this is to turn of anti-aliasing when you get things rendered. If you cant do this, then you may have to look into blending the edges of your sprites with their backgrounds (or smoothing them).
-Geoff
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Easiest way to handle this is to turn of anti-aliasing when you get things rendered. If you cant do this, then you may have to look into blending the edges of your sprites with their backgrounds (or smoothing them).
-Geoff
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