3D Engine design..
ok guys, i have planned for several weeks. i am going to design an engine/game at the same time.
how would i go about designing it, at what steps?
this is what i came up with:
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-ui (user interface)
-ai (artificial intelligence)
-3d renderer(will use opengl, will look some what like q3 engine)
-sound
-read zip files
-bsp map format loading
-md2, md3 reading/loading
-networking (for multiplayer, lan, ect.)
-begin programming actual game (add weapons, chars., ect. ect.)
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is there anything i am leaving out? am i doing something in the wrong order, what order would you do it in? can i use bsp, md3, md2 file format for my own game/engine technology? any copyright stuff i need to know about so i wont be sued?
who owns md3/md2, bsp copyright(s) ?
thank you for your time,
liaisons
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