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Multi Player Game Programming book
I like the book overall, but I was hoping to see more (at least a chapter) on keeping games in sync, and the various techniques used for that purpose (i.e. interpolation, prediction, etc...)
I have lots of questions on this area and I''ll post them soon, but I was hoping to find a good primer on the subject.
A lot of articles have been written, but none seem to include pseudocode (or real code) which would be immensely helpful.
-dan
Hi Dan (Mindcrime),
Thanks for the overall comment.![](wink.gif)
If I do another release of it, I plan on including the next "level" of network code in it.
LostLogic
www.lostlogic.com
Author, Multiplayer Game Programming
Thanks for the overall comment.
![](wink.gif)
If I do another release of it, I plan on including the next "level" of network code in it.
LostLogic
www.lostlogic.com
Author, Multiplayer Game Programming
This topic is closed to new replies.
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