I've uploaded a new version (same
download link). It features fixes for certain bugs, a very ugly and simple "main menu" so it no longer bombs out when the game is over - though it still doesn't make it very clear that this was the last level.
I've also tweaked the gameplay a little, taking fang's suggestions into account. I only spent a couple of hours tonight at it, so I didn't get to balance it, but its a little more reasonable now. It actually costs something to evolve now, whereas before somehow it didn't (it was supposed to). The cost for evolution, healing and splitting have been increased, but the rate of "background" points have been increased a bit too. The armoured critters have been toned down from 10 times as resistant to merely twice as resistant. Fire does more damage, before it barely did anything - unless the critter got stuck in a fire and couldn't escape... The bouncing critters appear to be horribly broken, I might get a chance to fix them over the weekend.
I also forgot to mention, you can press "R" to skip a level. Other than that = the keyboard is full of hazards at the moment, there are a few debug hotkeys, so I don't recommend experimenting with keys. One of the things on my TODO list is to disable all the debug stuff with one global configuration option.
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Of course I didn't implement any checking mechanism,so when the game runs out of levels it just crash.
Mine was similar, except it did check. But it tried to valiantly continue despite the lack of level, which caused a crash in some other code. With the new system it should be fixed.