Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
no it's only one quad, if your doing texturing you need at least two sets of coordinates for each vertex, the first set given by glTexCoord2d signifies where on the texture you should read from and the second given by glVertex2d is the position on the screen, it's all really simple once you get a hang of it.