quote:
Original post by Diodor
Hm, this doesn''t really sound feasible. There''d surely be discussion forums, people learning about the game from friends, people playing from the same physical location, etc. One way or the other there will be out of game communication. If the game clearly considers this as a form of cheating, players will be unhappy because other players will clearly cheat.
I agree. I don''t think it is really feasible to prevent players from engaging in out of game communications. But I do want to encourage players to use in game communications to make it possible for spying on these in game communications by other players. I think you have possibly come up with a way to promote this by thinking of cummunication packets as game objects.
quote:
Original post by Diodor
A way to counter private communications is to not let the players choose their start in the game world. A random start would separate players who know each other (and can trust each other) by large distances, hence making communication less useful. Randomized starting abilities, races, religions, etc would more likely place them in opposing camps, so they may even not want to communicate.
I certainly envision that the players would start in random positions with a complete lack of knowledge regarding the identity of the other players. But the whole premise of the game is to build relations and alliances with these players, and it is reasonable to assume that some would be motivated to swap email addresses to communicate strategies or intelligence privately amongst themselves.
quote:
Original post by Diodor
To balance this I propose that as much as possible of the game information can become game objects. If two players create a secret alliance, they sign a treaty. If one of them betrays, the other can (depending on the laws these two abide to) claim treason and have the alliance document as proof.
I like this idea of game objects. But I would like to retain the flavor of players being able to communicate with their own persuasivness and subtlety, rather than some ''ability'' defined by a die roll. Perhaps there is some happy medium between the two.
Perhaps by listing some of the key ''actions'' that might be available, one could come up with a methodology that would be suitable for many of them.
Here are some ''actions'' or features that I think would be interesting. This list is just preliminary.
1. Public Communication: Some examples might be speeches, television addresses, newspaper columns, advertising, signs, mass mailings, leaflets, etc.
2. Rumor Mill: Anonymously planted messages, a private message to another player knowing that player will spread the message around, etc.
3. Propoganda: Similar to public communication, and essentially uses the same tactics, but with a different intent.
4. Reporting: In general, the act of summarizing events/intelligence/data to others, possibly in the forms of reports, documents, etc.
5. Private Communication: Some examples include messenger/courier, electronic transmittal, telephone, voice mail, face to face, encrypted documents, mail, etc.
6. Request a vote: A motion is put forth to vote on a item, assuming a group agrees to this. This might be the extablished norm if a set of individuals agree to make decisions like this. It might the way to determine if a new law should be passed.
7. Vote: The selected group of individuals actually vote on an item.
8. Espionage: Includes attempting to intercept private messages, public messages with limited range, the changing and falsifying of information, etc.
9. Trial: It could be the case that players may agree to try another player or group of players based on the way they have determined a trial should occur.
10. Forming alliances, treaties, sanctions, and trade agreements.
11. Create a currency and an exchange of that currency between different nations.
12. Wage war.