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2D Carmageddon

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0 comments, last by kevingpo 24 years, 6 months ago
Have you played GTA? I have made a similar engine to GTA using a rectangular polygon driving around the screen. I didn''t like the handling and movements as it was no way realistic to real life. Especially in GTA. The buses, trucks/lorrys don''t drive and move realistically as in real life. the lorry''s front cabin doesn''t turn away from the rear trailer when driving left/right, obviously they are not separate parts. Reversing in a car has a different curve/pattern than driving forward, but GTA doesn''t have this feature because it doesn''t work on a wheels system. I''m wanting to make a 2D Carmageddon car handling based on the wheels system. This means moving a car (rectangular polygon) around the screen by moving the wheels. The wheels move the car body. I''m having problems with the wheels system and find it impossible to implement. Carmageddon did it and I''m wandering if anyone knows how to do it aswell (2D bird''s eye view).
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i think that it sounds like a good idea....
i have posted a message that says that i dont have any projects i would be glad if i could join yours...

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