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My quick RPG storyline

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19 comments, last by Silentcupidz 10 years, 7 months ago


born in a tribe of only women

How does this work? Do they capture lonely men who travel the jungle (roughly 1-2 every 10 years), jump them, and afterwards kill them? How do they prevent the roughly 50% waste due to male offspring?

All the men get killed trying to kill the dragon.
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ShadowFlar said, "But I've taken my hint, whoever doesn't support any nonsense others write is the bad guy. Nobody here appreciates what I write so if you could just stop referring to my post I will stop writing. I'll just let the OP make his FFVI with this story and watch as him bathe in popularity under this guidance you're giving him."

My response: I'm really sorry. We have very different opinions. You seem to discourage from making a Final Fantasy VI style game like I'm trying to do, and hold me to expectations with storyline, etc. because of it. While I'm not looking for discouragement and am not trying to directly match the quality of Final Fantasy VI, because I know I can't. If this was real life, I would apologize, buy you a cup of coffee, and call it a day.

2. "The Chosen One" is something the industry itself laughs at.

Sure about that? its the standard cookie cutter in all sort of games from TES Skyrim (you are the last Dragonborn) to Crysis ("YOU are the weapon!"). Kingdoms of Amalur comes to mind too (you're the only one that isn't bound by fate). And these are recent and very, very successful games.

I think you're misrepresenting that you laugh at it as something "the industry itself" laughs at, which it isn't the case.

As for your story Shane, imma going to say it, not my coup of tea precisely.

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2. "The Chosen One" is something the industry itself laughs at.

Sure about that? its the standard cookie cutter in all sort of games from TES Skyrim (you are the last Dragonborn) to Crysis ("YOU are the weapon!"). Kingdoms of Amalur comes to mind too (you're the only one that isn't bound by fate). And these are recent and very, very successful games.

I think you're misrepresenting that you laugh at it as something "the industry itself" laughs at, which it isn't the case.

I was commenting on 2 aspects:

1) the exact phrasing (note the quotes) "The Chosen One" is something the industry itself laughs at

2) the theme of "being destined to do something" is overused

Your examples aren't vaguely relevant to what I was talking about. Was the character cited being "the chosen one" (exact phrasing) in each of the examples? No. If he was, was this still what made the game successful so you must copy the phrasing? No. All this proves is my point 2). This theme is overflowing in the fantasy world. Note that here we aren't even talking about the main protagonist being the "chosen one" contrary to every example that was given.

All these list composed of people who can name handful of titles are out of place because of course the protagonist can be or perhaps even needs to be special in some way for the story to make sense. He will do extraordinary things and that will need justification. But that does equal to repeating some most worn out phrase and that doesn't justify shrugging designing a character and character history off with placing the much-too cloned piece there. The exact phrasing "The Chosen One" has been overused so much it doesn't mean any specific thing anymore and including it on your character table doesn't add anything. So why would you use it? The player picking up an RPG will know he will be saving the world and fighting the gods themselves in the end without the game spamming this kinds of words around. I find it very hard to believe anyone who knows their fantasy from their scifi could take it seriously. But I can only speak for myself with these very lengthy explanations backing me up. You are free to disagree and not back that up with anything but I find such conversation of little value in human interaction.

Because of 1) and 2) what the author has in mind is, in my opinion, simply bad writing because they are ideas taken from some other environment as they were (aka the exact phrasing "The Chosen One") without trying to adapt them to your environment to be original even in that extent. Can you take something Square, Warner Brothers, etc. developed and polished with their army of writers and designers and improve it or try to remake it better on your own? Probably not, so better be original than set yourself up for direct comparison.

I find it amusing that 99% of what takes place in this thread is disagreeing with my points about how the story could be improved and 1% about actually commenting the story yourself. You prefer to take me out of this equation then what do you have?

The theme of "You are the chosen one" is fine. It's simple and it works. Most games boil down to that, and many RPG's use that exact terminology.

It's "over used" because it works and sells.

Also, why exactly is it bad to make a game based on sexual themes? Sex sells, even in pixelized forms. If you had the option of developing an indie game (From a business standpoint) that sells 50 copies, or one that sells 200 copies, would you really care about what the content is? What if you were going to be developing it for a few years, and those numbers were scaled up. Would you rather sell 500 copies, or 2000 copies?

Although I personally don't like the story, if Shane has something he thinks would work, there's nothing wrong with him trying it. Writing is pretty much completely subjective. I love the story to the Evolution series for dreamcast/gamecube, but I acknowledge that 80%+~ hate it.

The theme of "You are the chosen one" is fine.

Except you aren't, but some other character is.

It's simple and it works. Most games boil down to that, and many RPG's use that exact terminology.

I just posted multiple paragraphs on this. It is still bad writing.

Also, why exactly is it bad to make a game based on sexual themes? Sex sells, even in pixelized forms.

The moment you subject your art (your story, graphics, audio, etc) to cheap marketing tricks you are giving up the art in hopes of cash. "Why doesn't every writer just write porn? Don't they want money?" Selling by sex is bad. I really don't care to cover this matter more extensively.

Although I personally don't like the story, if Shane has something he thinks would work, there's nothing wrong with him trying it.

Shane is not sure. Shane is asking. We are answering. I'm the only one that gives him hints as to how he could improve his story so there would be someone that actually thought it was good.

1. A woman named Sheila is born in a tribe of only women and is to be eaten by a dragon because she is a virgin.

If women do it to each other, it isn't sexist! Just kidding, of course: this virgin business remains quite inappropriate for a game that's presumably meant for a younger audience and likely too silly for a kinky "adult" game.
You might keep the rather traditional human sacrifices to appease the monster, but why and how Sheila has been selected as a sacrifice? Who is she?
Is the tribe of women important or just a simple way to preserve Sheila's virginity? Did you consider the implications and complications, like disposing of male children, finding men in order to reproduce, and unavoidably common homosexuality?

She must travel to find someone to lose that quality to so she doesn't get eaten.

Traveling to put some distance between herself and the dragon and/or her tribe seems simpler and far less silly (not to mention more adventurous if someone is, or might be, following our heroine).

2. A warrior has the power to slay the dragon and is the Chosen One, but his fear of ghosts holds him back.

What chosen one? What does it take to kill a dragon? For example, Siegfried kills Fafnir because he is well equipped and, more importantly, he doesn't know fear; your dragon and your warrior need to be at least as meaningful as them.
There's also the unfortunate implication that if the dragon is an important force of nature the warrior that can kill it is somehow evil and unnatural.
What do the ghosts do, other than hanging around the dragon?

What he doesn't realize is the ghosts are on his side because they are all the souls of women eaten by the dragon.

Not obviously important: how can the ghosts be a threat to the dragon?

3. The dragon is eating women because their beauty he consumes gives him the energy to keep the world beautiful.

Extremely bizarre, both for the jarring dissonance between a story of normal or slightly special folk and this cosmic mystical power and because it makes little sense. If the dragon is portrayed as evil, he should do something worse than "keeping the world beautiful"; if he is portrayed as good, people would be proud to be a human sacrifice and there would be no reason to fight.

The characters decide to kill the dragon anyway.

Then the dragon should be evil and/or dangerous. But apart from consuming sacrifices, what has it done? Also, what ties Sheila and the warrior together? Romance is implied, but how does the plot require them to join forces?

4. At the end of the game, Sheila decides to split her form in two, and morph one of the two forms into a dragon, and eat her other form, to restore beauty to the world.

Horribly cheap, and implying that, all along, Sheila was a goddess or the like, the dragon's equal at the very least. Can I suggest gods turning either Sheila or the warrior into a new dragon instead?

Omae Wa Mou Shindeiru

I reworked the storyline into a much more traditional storyline, taking away the controversial parts and turning some things on its head. Here is what I have:

Displays message on dark screen, "Every month, a woman is selected to be eaten by the dragon Phileas. A woman named Sheila, has been selected. Sheila will leave the village at nightfall to escape. Even though there are monsters about."

You play as Sheila and control her through the dark terrain, outside the town of Joust, Area 1 of the game.

You advance to the town of Terrace, Town 1 of the game. There, you can sleep at the inn or buy items. You meet a man named Lucas who is surrounded by evil ghosts. You battle the ghosts and destroy them. Lucas joins your party. You also talk to another warrior, a weathered man with an ax at a bar. The man's name is Gradly. He joins your party. You are told by the party that the dragon is invincible to attacks, and that in order to stop his invincibility, you must slash out his four hearts, with each one in a dungeon.

You head to Dungeon 1 of the game. You must solve puzzles and complete the dungeon. Once completed, you battle a boss.

After the dungeon, you go to yet another town, Trenton, and there meet an elf named Mysty who says a bird told him of your conversations and ambitions and that he will join your party. After being in the town, you head to Area 2 of the game and then from there, Dungeon 2. The same routine of fighting enemies in the dungeon, solving puzzles and fighting the boss happens.

You arrive in Area 3 of the game. Once there, your characters fall asleep. Except for the elf. Phileas, the dragon, plops down, and Mysty starts to lift the sleeping Sheila into the dragon's mouth. Lucas wakes up and catches him and alerts the party, and Mysty flees on the dragon's back. You advance to a new town, Bil Cuda, and make a new party member, a dwarf named Chives.

Then you go to Dungeon 3, and the same routine. You battle Mysty as the boss of the dungeon. You arrive in the town Ungly next, and make a new party member, a bat named Kook. Then you go to Area 4 of the game and the final dungeon. At the end of the dungeon, you battle the dragon and his final heart, and you must kill his final heart first in order to hurt him with attacks. After you beat him, the game is over.

I have some question/problems, assuming that all the storyline is in this post. (For exemple, the dragon is not a dragon of beauty)


I will start by saying that : If you want to make a simple game, with a simple story, it's cool. :)

But, if your ambition is to give a story a little more original and deep, you have to put more into it.

I guess this post is only a quick description and there is more that you didn't say here. But for the moment, it's kind of too shallow and overused, and boring. Once again, I know this is not the final scenario (I hope so), but with only this much information it's difficult to give good advices. What you wrote is really not sufficient for us (me at least) to help.

It's like there are some good guys who are good because they are the heroes, there is a bad guy because they are bad, there is a traitor because you need a twist, there are characters who are joining because you need more character. Etc... You have to give you character reasons, motivation for doing what they are doing. The other thing I want to note, is there are no links between the action of the character. Why are they goinf to Trenton? And not Fleury-bigoudi?

It can be from the simplest (Lucas join Sheila, because she is so beautiful, and he is so a knight, and duty and derp derp) to more complex (an oracle told him to go find his sister in this village, but by the time he arrives in this village she is dead (illness), but he happen to meet Sheila who looks like her sister, but Lucas was also an agent from a demon who sent him to bring back a random beautiful girl. If he does so, then the demon will grant him power. And he think that the oracle didn't want to show her his sister, but Sheila.)

But not just, he join her because he is part of the hero team.

So now I will start some questions :

Why is Sheila selected? It's random? She is the most beautiful of the clan?

Why Sheila would help a perfect stranger? We need to know more about her personality. Why is she necessary to drive of the ghost? As she predisposition to exorcism, which could explain why she is selected. Because the wise-women of her clan knew that, and she didn't want Sheila to take her place. Or, she love Sheila and knew that with her gift she could defeat the dragon. But as she can't go aganst their clan tradition, she was forced to emprison her, but she indirectly help Sheila to escape.

luck

It's only my personal opinion, but the characters are an important part of the story. You have to tell us more about them! Even if it's just few lines, we have to know about their motivation.

Why Lucas will join her, ok, she helped him, but is this sufficient?

Why Gradly will join them? Imagine the dialog :

Sheila : "Hey, random old guy with an axe, join us in a quest to save my ass by risking yours! There is no reward except for my eternal gratitude!"

Who told them that the dragon can be slain if you break its four heart? It's a well known tradition? Written in book? One of the main character knows it? If the solution is known, why nobody didn't do anything? However, if the dragon is only attacking one remote village and kill one girl each month. Well, it's not so bad.

It could be more interesting if the player fight the dragon a first time, realize it can't be killed the normal way, try to run away. But by doing so Sheila fall into a ruin, and discover a pictures/book/text which tell the story of this dragon, and how to kill it. You could meet Misty who is there because he is in reality a Dragon Guardian whose mission is to protect the dragon. First he want to kill Sheila because she know how to kill the dragon and the location of the 4 hearths . But, as she is the only one to read the text/book or the text/book was destroyed just after Sheila read it. Misty want to know where are the other hearths so he decide to accompany her.

There, Misty could be an interesting character, so let me tell you more about his background. First, you have to know that the dragon, in order to be immortal gave his heart to 4 peopel/monster. And by doing so he gave them a part of his power. Long time ago, as Misty was a young adventurers, he stumble on one of these guardian, and manage to kill him. But he also chose to take the place of the fallen Guardian in order to gain more power. His ultimate goal is to reunite the 4 hearths to have the power of a dragon.

And I'm sorry but : "I join you because a bird told me to!" Is so... silly.

"Phileas, plops downs,", sorry I don't understand. I will assume that the dragon appear near the party.

So a dragon, which is I guess, pretty big, manage to sneak (fly, land(!) and walk) an adventurers party without waking them up? They are sleeping in the open, in an hostile land, and they are not taking turn watching the surrounding or at least be a little cautious? That's a ninja dragon for you.

So, the main point are :

- Add reason/motivation for the characters to do what they are doing. They will be more realistic and loveable by the player.

- Add reason/motivation for the characters to go where they are going. Not because this is the next town on your way.

I will finish my post by saying good luck, I hope all of this will help you a bit :D

Thanks for the advice. I will see whether I can implement it. Because after all, if one doesn't follow advice for their game, generally they won't make anything worth playing.

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