I'm making a low-poly/flat shaded 3D open world game. But I need suggestion for how to make the world. Making it in seperate parts, one part etc. The world will become around 36 square kilometres and I'm using Blender
Thx in advance!
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
I'm making a low-poly/flat shaded 3D open world game. But I need suggestion for how to make the world. Making it in seperate parts, one part etc. The world will become around 36 square kilometres and I'm using Blender
Thx in advance!
You probably want it in square pieces, such that at any time you can have a client load only the piece a player is in and the 8 neighboring pieces (so there's no delay crossing a border), rather than the whole world.