Name: Anoxemia
Genre: Platformer - adventure
Engine: Unity3D
Look-a-like: Limbo, Monochroma
Started development on: January 3, 2014
Release Date: TBA (looking for publisher)
Developers:
Kostyantin Dvornik (programming),
Eugen Dranev (graphic design, gamedesign),
Andrii Goncharuk (gamedesign, concept),
Mark Makovey (background artist),
Kuzin Dmitriy (animation).
Wallpaper:
Description:
The game itself is a underwater puzzle-adventure for Tablet PC(android/iOS) and PC.
Short story:
Near future, the middle of the ocean big zone become infected for unknown reasons, the main character goes to explore and collect data on the causes of infection.
Submarine of our hero wrecked by security of underwater naval base that is located there.
Base was here since years of the Cold War, around base a lot of sunken ships, submarines and old security system and a huge area of ??infection that goes with the flow but do not sink to the bottom, so far, the hero finds himself in a trap, continues to move forward and performing a task to collect data on the infection (until now its collecting crystals, in the future it will be different objects for scanning from plants to base parts and documents). The hero is forced into a desperate situation to move forward.
Features:
-Bot with great functionality.
-Upgrades for your companion bot collected in some levels.
-Dont forget about oxygen and battery charge of your bot they always fall slowly.
-Interesting and unexpected mechanics and puzzles.
Screenshots:
Controls:
ESC exit the menu on the PC and the Web
Mouse control (on the tablet touch), if you have gamepad you can use it
(switching control on the menu)
Find more in game menu "?" - icon
If you have questions, suggestions, evaluation, comment, ask, I will answer as much as possible.
Thank you for your attention!