The fundamental function of naming is to identify.
Naming is a taxonomic scheme that tries to uniquely identify each entity while also indicating any important group that the entity belongs.
Fundamental considerations:
1. Is the naming systematic or is it based on someone's preference?
Typically a name is given according to a something distinguish about the entity itself, or in the eye of the naming entity. In a systematic naming scheme, the outcome is the same regardless of the naming entity. Examples include assigning a new memory address in a program, assigning the ID of an inmate, or naming each child by the order they were born, or by the month the child is born. In a fantasy world with something like astrology, names might be given according to a detailed astrological birth signature, and names of places might be given by its magical ley line signature. For systematic naming to exist, the entity doing the naming must have access to or know the system. If the signature is not something that a normal person could see, the culture might reserve naming for someone who can see it, such as the high priest. In that case, newborns, and newly discovered lands were brought to the high priest to be given a name, that either shows the astrological signature of the entity, or be enchanted with a name different from the natural signature that is meant to counter the curses from the astrological signature. Priests of different levels vary in their skills to see the astrological signature and to counter the curses. As a result, while there is a system, different priest might end up given different names for the same entity.
2. Does the culture group its entities by important groups?
In programming, this type of grouping includes namespaces. Namespaces emerge because of naming conflict. The fact that the surname is inherited can be considered part of the systematic naming scheme. For this section, the focus is on why a certain name is chosen to be that inherited part. For human, the most typical grouping is by tribal identity. The tribal identity was important because people could not survive alone, it took a tribe to provide the necessary robustness to handle the harshness of nature and from other hostile tribes. For a strong tribe, the tribal name served as a tool to deter attacks or to suppress resistance. In a fantasy world, this type of naming is a result of the dynamics among the people. If tribal identity or lineage is not important or relevant in the fantasy world, to identify what is important, one could first consider who is doing the name and what is important to that person. In a fantasy world where entities have very long lives across eras, that group name might take the name of the era. A variation of this is to name entities that belong to the same group by objects that belong to the same group, such as naming all children by names of animals or flowers.
3. Does the name change throughout the life of the entity?
Sometimes a new name is not needed until there is a naming conflict. At that point, the typical resolution is to append by an observable characteristic, in a way that would not offend either entity. At first, the additional part might be the family name. As human become more populous and naming conflict occurs more often, those who want to avoid naming conflict, would name by what they like, or hope the child would grow into. In this section, the focus in on a culture that updates a person's name as they grow or achieve (in addition to any title they get). A newborn might be given a child name, then when they become an adult, or when they reach a certain significant moment, they are given, or give themselves another name. Other than becoming an adult, some other events that would cause name change include conquering new land, getting married, and dying. In a fantasy world where individuals try to fill vacant celestial position to maintain the balance of the world, an individual may get a new name when they attain the role.
Consideration examples:
A: Naming a person
Is there an existing system? Yes, the surname is inherited. For the given name, since the child is born from a noble family, it is expected to have a unique and poetic name that is different from the generic ones given by commoners.
Is there an important group? No, this is the first only child the family would have. There is no particular naming pattern for this child, but the name should use words that the commoners could understand and resonate with.
Is the name expected to change? No, the name is not meant to be changed. It carries the wishes of the parents.
B: Naming a country
Is there an existing system? Yes, the country name has two parts. One part identifies the form of government. The other part is based on the traditional name of that land. Having these
Is there an important group? Yes. The part that identifies the form of government follows one of these: Republic, Federation, or Kingdom.
Is the name expected to change? Yes, if the form of government changes.
C: Naming a location
Is there an existing system? Yes, we name a location first by something significant that the location has. If there are more than one location that has it, they we distinguish them by the direction from our the nearest settlement.
Is there an important group? Yes, if the location has an ancient ruins, we add a suffix that means "ruins" to the location. Ruins are powerful locations that could wreak havoc to humanity if not properly guarded by priests. We also have different prefix for ruins of different mana affinity, demon types, and power level.
Is the name expected to change? Yes, the location name would change when we discover that it has a ruins, and when a ruins becomes contained. When it is contained, we change the suffix to "shrine" to let travelers know which locations are safe.
D: Naming a planet
Is there an existing system? Yes, each planet has an ID based on the system it belongs and the planet type. But a planet could also have a name. That name is given by the entity that controls it. In general, we keep the name that the native sentient beings would call it.
Is there an important group? No, in terms of naming, only planets with some cultural significance have names. There is no special grouping about them.
Is the name expected to change? Yes, when the planet becomes inhabited or culturally significant.
E: Naming a game title
Is there an existing system? No, there is no system, but it should not conflict with that of any well-known games.
Is there an important group? No, it is a new game by a new group. No one knows the group. However, having certain keyword would help make the game more searchable and identifiable.
Is the name expected to change? No, but it might have a sequel and a prequel. So the game title should be applicable to all three instead of being too specific that it only applies to this one.
F: Naming whatever
Is there an existing system? Yes, each new identified thing, concept, or phenomenon is given a sequential unique ID, and a name in English in addition to that. Some objects might have multiple names. If an object has a non-English name, then phonetic translation in English alphabet is given. If the cultural reference to the object reaches a threshold but remain unnamed, the system will give it an English name based on its characteristic in that context that it is referenced the most. Every time a new word not generated by the system comes into usage, the system analyzes the method of generating the new word and ranks the method according to the subculture that the word is used. The system uses the most popular naming method of that subculture when it needs to name an object.
Is there an important group? Yes, the naming follows some suffix rules in English to distinguish between types of nouns, verbs, adjectives. Names that belong to the same activity or process would be giving names of similar style.
Is the name expected to change? Yes, different names to the same object are kept, but each name has a different ranking in its usage in each context. With the system generates a message, the system picks the most popular name of the object.