Wow its been a long time since I've been here. How is everyone doing?
So I am almost done with the re-build of my old-school RPG, Necromancer, The Fight For Life.
Brief overview; it is set in a medieval fantasy world that has been overrun with necromancers and undead. Try to picture the old Pokemon games but with undead instead of Pokemon everywhere, and necromancers instead of trainers everywhere. Capture, train and battle undead minions, turn based battles, all that good stuff.
More info here if you like:
http://necromancergame.blogspot.com/
Anyway for the new build I want just two short quests for testers to interact with and feel out the mechanics. I could easily throw in a couple of superficial fetch quests, but I'd like something a little more story based and to help with world-building. So I thought I'd see if anyone here wants to help me brainstorm.
The areas currently accessible from the over-world map are:
Hollywell (a small fishing village, protected from the undead but being buried under the weight of enormous taxes)
Lindenford (a medium farming village, protected from the undead but under oppressive military occupation)
One small cave in the mountains.
One area of stone ruins of an ancient burial ground.
Lindenford has a river running through it and a large waterwheel, so my initial idea is to have a problem with the river requiring the player to go to the river source in the mountains to solve it. But the two villages have plenty of empty space in them still so if there is a good idea for a quest revolving around a feature that isn't there yet then it can be easily added.
Looking forward to hearing if anyone wants to offer some ideas! Thank you.