Ok here's the deal, i am working on an 2d rpg game. I plan to work on it for a while.
the gods have abandoned man and put all their powers deep in the earths mountains in the form of a stone. when the stone was found it caused people who lay eyes on it to be consumed by a kind of greed unlike any other. soon after the stone caused its first death. filled with fear some tried to destroy it. others tried to protect it. a great war broke out. in the end the stone was destroyed. they thought they had saved themselves. they only released what was sealed within.
ok so i need help coming up with a storyline to work with this paragraph above. anyone want to help me out?
Back story:
Sealed inside the stone was the raw form of luck, which governed the outcome of all events meant to be random. Before the stone was destroyed, the person that controls the stone controls luck. When the stone was destroyed, luck itself become broken. Every random event type retains the same outcome. From that day on, every time a coin is flipped, it will always land on its tail.
Game title: Tail's End
Storyline:
The main character used to be a determined young hunter making an honest living with his family. But lately his luck seemed to be stuck at the bad side. The bow hunting skill that he relied on had vanished. With damage so low that he could hunt nothing but squirrels, he found no option but to find another career in town.
On the way to town, he chased away some bullies by looking badass with bow and arrow, and saved a young traveling fortune teller. As a reward of his help, she offered to give him a free fortune-telling and drew a tarot card which turned out to be the Hero card, assuring him that with the right attitude, he will overcome the challenge and his good deeds will be recognized. With that, the Hero decided to treat her for dinner and they went to a tavern.
At the tavern, they encountered a person making a commotion proclaiming the end of the world, as evident by accounts of non-stop bad weather in some regions and hens not laying eggs, citing the rumor that the legions had destroyed a sacred artifact of the gods in the mountains, leading to the end of the world. Refusing to calm down, the man challenged the annoyed people to bet that a coin flip would always land on its tail as the irrefutable proof that the world was ****ed. Instead of feeling alarmed, the people kicked the man out after losing the bet multiple times, blaming him for his sorcery.
The Hero went out to help the man because something he said reminded him of his vanished archery skill.
Story direction:
The Hero decides to journey to where the artifact was destroyed to find out the truth about the situation. On the way there, he would have to fight naturally existing monsters while adopting a new set of skills. He will encounter other people affected by the lack of luck, and find creative ways to mitigate the effects. He will also discover the fragments of the artifact, and their properties to partially determine the outcome of events. As the investigation continues, he identifies the option to collect all fragments so that outcomes can be re-determined; the option to piece the fragments back to bring back luck; and the option to take advantage of the broken luck to hide the fragments forever, but not before making sure that the deterministic world would not run itself to an end.
Gameplay:
The skill affinity and effects of the each character is randomly determined once at the beginning and is stuck there. The same goes for all random events in the game, until the Hero collects a fragment that would allow the Hero choose the outcome or an random event. One of the enemies that the Hero must overcome is one that can always do critical hit.