🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Names for medieval tournament skills

Started by
9 comments, last by JohnnyCode 9 years, 9 months ago

there are skills of crafting and fighting, nothing in between, their balance being vital. (100% crafting 0% fighting= noob, but, 3% crafting 11% fighting= rather danger)

for fighting- you should reflect what can be spent and directed, such as

primary fight:

sloughter close (body tight)

sloughter far (bady agility) both can get boosted

secondary fight:

-Katana

-Spear

-hand sword

-carry sword

on HUD you should display aspects of immediate time proposal, such as power (issuing 3 combos of a powerfull weapon in a row result in hero being exhousted- informed on HUD for naive player)

This leads on HUD display , having to display:

player volatile potential + enemy health if so , giving player soon orientation in what is happening and what to aim for

This topic is closed to new replies.

Advertisement