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Dungeons of Aledorn

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32 comments, last by Dungeons of Aledorn 8 years, 7 months ago
Introducing of pub dice mini-game

Greetings to all RPG and dungeons fans. Today, we have some new information on the content of our game Dungeons of Aledorn. Within the world of DoA you travel the world and visit many a pubs. And it is in these pubs where you can play various mini-games. One of them is a dice.

The game comes in part from Backgammon. The aim of the game is to collect as many points in several "disciplines". Even though it is a Dice game and therefore the game is largely based on luck, it goes by a so-called strategy, through keeping turns.

The dice mini-game of course you will not have to play if you do not want to. The DoA game will be finished without a single mini-game played, if so desired. But for the hard-core gamers, we have several active anchievements linked to this mini-game.

We send 2 different alternatives of dice shape. If you are interested, let us know which you like more.
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If you are interested in anything about the game, feel free to ask and all your questions can be answered.
You can follow us well:
Team21
www.aledorn.com
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Sample Graphics – Upgraded Alchemist’s fortress
Greetings friends. We bring more news from the development of the game Dungeons of Aledorn. Today again we return to one of our previous News snippets. Not so long ago, we presented the location called "Alchemist´s Fortress". Again, we have listened to your views and, according to some, we have changed the fort. The results can be seen in today's News.
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You can follow us well:
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Greetings, fellow adventurers. In today´s Dungeons of Aledorn development news I´d like to introduce you all to several aspects and mechanics of our combat system. I´ll share with you details about how the encumberance affects your characters, what you should expect while moving among enemies and how does the system of injuries-dealing work . You may expect this blog to grow in time as we get further in our development. Our final goal is make you familliar with all our basic combat mechanics, which will be used in our upcoming game. Blog is HERE.

If you find our ideas interesting or simply want to ask some additional questions, you´re welcome to send us a mail or leave us a comment...

Thank you all for your favor.

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www.aledorn.com

Sample graphics of the game - Condra - Island Pirates

Greetings friends, gamers and fans Dungeons of Aledorn. Today we have for you after a long pause again something of the atmosphere of our game. Let's go through the Print Screens to see how the pirates and island locations of their city Condra will look. As is our custom, most models are composed of a purchased asset supplemented with normal maps, shaders and lights. Enjoy today's screens and the upcoming news. Bye.

Favour us if you liked our latest News and share us to your friends ...

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Great Pirate Ship

Greetings to all fans of dungeons, fantasy and our game Dungeons of Aledorn. Beginning today in exactly one month we began a campaign on Kickstarter and so we decided to show you another part of our game graphics. Last time we showed you how a pirates port city Condra will look like. Today we continue in this vein and introduce you to the main pirate ship. Enjoy the screens and do not be afraid to ask anything of us. Likewise, we welcome any feedback.
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You can follow us well:
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Sample graphics of the game – Typical Aledorn's cave
Greetings to all the fans of dungeons, RPGs and of our game Dungeons of Aledorn. Since we´re making a Dungeon/RPG it comes as no surprise, that you´ll stumble upon many dungeons during your gameplay. In todays news we´re going to show you how one of those dungeons might look like. Enjoy.
As always, any sort of feedback is more than welcome.

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Sample graphics of the game – Alchemist’s laboratory in town Lim

Greetings friends. The day is slowly approaching when Dungeons of Aledorn will go live on kickstarter. For in 12 days we will launch. Until then, we will of course continue to bring you screens of the game. Today, we have the interior alchemist’s laboratory in the capital. As always, we will be happy for any feedback.

Thanks a lot

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Kickstarter campaign date changed to 11.03.2015 + new combat-prototype screenshots

Greetings to all the fans of dungeons, RPGs and of our game Dungeons of Aledorn.

After a long discussion and much deliberation, about the current status of our pre-alpha demo, the team has decided to delay the Kickstarter campaign until March 11. This is so that we're able to provide everyone with a pre-alpha build that better reflects what we want to do with Dungeons of Aledorn. It was a hard choice, but it is for the best for both the game and for the Kickstarter campaign.

Please rest assured that we'll be working hard every day until launch in order to polish our pre-alpha, and we hope to see you at the Kickstarter for Dungeons of Aledorn on March 11!

For now, we bring you at least a few combat screenshots from actual pre-alpha version, that you´ll get the oppurtunity to get your hands on during our Kickstarter campaign.

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Introducing GUI Inventory

Greetings friends, developers, players and fans of the game Dungeons of Aledorn. Time is running out slowly (10 days until the start of the Kickstarter campaign) and again we have something from development. This time we will show you how GUI inventory looks like. As is evident from the screenshots, the slots on the equipment will be more than enough. As always, we are grateful for any feedback.

Thanks for your feedback and we look forward to see your pledge at 11. 3. 2015 on Kickstarter.

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Hi guys, we are now on kickstarter. GO and support US
KICKSTARTER

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Team21
www.aledorn.com

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