![LQhsLZF.jpg](http://i.imgur.com/LQhsLZF.jpg)
The above image has vertically-fringed corners, but we quickly ran into an issue with horizontal fringing. Since our heights are done in half-blocks (64 "pixels", which are half of the 128 minimum texture height) and the fringe textures occupy only a small portion of a tile, it was possible for the textures to be applied with no visual alteration. The animation below shows the same fringe being applied to different elevations, with some of the textures not appearing until they're "nudged".
![T6Nxkub.gif](http://i.imgur.com/T6Nxkub.gif)
This nudging alters the anchor of the texture so that the fringe part starts 64 pixels lower and properly aligns with the tile. This nudging was required in numerous places, so we also implemented it for horizontal orientation. This allows us to quickly fine-tune other decorations such as vines:
![Inr2Xui.gif](http://i.imgur.com/Inr2Xui.gif)
And here's our house with some grass fringes, extra vines, and a few windows:
![eO8fQ1l.jpg](http://i.imgur.com/eO8fQ1l.jpg)
Will do a quick update on lighting next time!