I'm looking into making a hybrid client/server and peer to peer game and I need to find out how many packets per second the average user can process. I did some tests and found mine is about 70 up and down with the data size I need to transmit per second.
I haven't been able to find much about this on google.
Any ideas of what the average user's packets per second would be with a data size of 240 transfered through UDP?