1. Where do I go from here?
2. ...No one really benefits from my personal library of ideas/concepts this way,
and before you start suggestion education, this is not a viable option due to my financial situation.
1. That depends on where you want to wind up. We cannot know where you want to wind up, so we can't tell you where to go from where you are. We also can't advise you without knowing more information:
a. How old are you?
b. What level of education have you completed?
c. Which game job, assuming that's why you posted here in the Job Advice board, are you aspiring to, or if you aren't looking for a game job, what is it you want to accomplish?
d. It might also be helpful to know what country you live in.
2. What do you mean, nobody benefits from your concepts? What kind of benefit are you hoping to achieve? Your goal is unclear.
I don't know exactly how a game design document looks like
You can look at some examples. Go to the Game Design forum, check the FAQs there, and just Google "example game design documents." I have links to some online examples on my site, at
http://www.sloperama.com/advice/specs.htm
I will be answering in what I call short form:
1a) 35, which I know might make things super hard or impossible in some peoples eyes.
1b) 10th grade.
1c) Game Designer.
1d) Denmark.
2) Yeah this can be rather arbitrary depending on peoples opinions, I probably should have left that out.
Following your link and skimming through it, I can definatedly tell it's not exactly a GDD I am doing with my documents.
My next guess is they could be called game techincal documents as they decribe a lot about the game mechanics, but
not really describing other things like GUI and Screens(like menu).
Something you might like to know is why I do it, and like doing what I have done this far:
It's because I like the feeling it gives me to be creative in the way it is needed to make these documents,
and is why I do other types of writing as well, involving being creative. Now thinking I am a creative writer
would be as far from the truth as possible, since it's not creative story writing which gives me my 'adrenaline kick'.