The artists are likely using Quadro/FireGL cards, the main benefit of those cards is 1) the configuration/firmware/drivers go through very extensive validation with professional graphics applications like Photoshop or Maya, etc, 2) the drivers are optimized and tuned for those applications 3) all of it together prefers stability over performance -- Usually, the silicon is the same as gaming GPUs, but used more-conservatively. You'll sometimes get a larger amount of VRAM, or fully-unlocked double-precision performance, but that's usually the only hardware differences.
At an AAA studio working on a high-end game, Promit's spot-on. Keep in mind that AAA games are being built for 3-5 years in the future, the devs have to be able to run code reasonably well even before its optimized, and they do a lot of local builds of the parts they're working on, tests, or tools. And again, it comes down to whether it makes any sense to skimp on a dev-box when that body is costing you $150k or more to put in a seat. Sure, having twice the CPU doesn't make your programmer twice as efficient, but if it makes them even 5% more efficient over the course of the year, a higher-end box pays for itself -- I'd wager that a powerful PC probably makes a typical dev at least 15% more efficient, and a skilled dev even moreso. Also, because those resources will at times go idle (e.g. writing code and doing not much else), those machines are sometimes conscripted into the build-farm as slave nodes, putting the excess CPU to work helping out the site infrastructure.