![:) smile.png](http://public.gamedev5.net//public/style_emoticons/default/smile.png)
This is the very first game i'm working on, a grid-based puzzle with isometric view and 3D graphics to be able show some cool perspective effects easily (bird's eye views, close-ups, etc.)
The main character i made is this kind of half beetle and half bear
http://i.imgur.com/3FLYS1I.png
http://i.imgur.com/Rje3E1E.png
http://i.imgur.com/xJBF60K.png
http://i.imgur.com/azxABnw.png
--- More info ---
Vertices: 101k , of which 27k for the character and 74k for the napkin
Faces: 100k , of which 26k for the character and 74k for the napkin
Target platforms: Smartphones, tablets, web browsers and Windows Store.
3D editors used: Blender for geometry and animations, 3D Coat for textures.
The lips and fur are not polygonal but are made with the normal map.
Inspired by this 2d character: http://fc09.deviantart.net/fs70/f/2012/306/a/a/red_beetle_by_gingarts-d3b7htm.jpg
There will be no close-ups on the character during the game, or maybe a little farther than in the pictures
--- Feedback ---
- Those orange eyes without pupils are not very expressive, how can i make them more "friendly" ? I tried drawing white pupils but they didn't fit well
- Does the fur look nice? I think it looks like plastic but it may be a shader setting issue in Blender. The model will be used in Unity so i'll need to find the right Unity's shader settings to make it look like fur.
- Are the verts a bit too many for a character like that? Would this model kill the performance on recent smartphones like Samsung S4/S5 or iPhone 5?
Any other suggestion to improve it is appreciated!