Hi
Im using 3ds max 2013 and Im confused with the materials. Plz help:)
I use a metal texture file but want the same texture file to be used in several materials, so i can change the lightness (or add color tint) For this the "output" rollout for the map is used right? ( i use "RGB level" and the color map for these changes).
It looks fine when rendering (two material with same texture file but different lightness), but i want the color change to be visible even in the viewport.
In the viewport they look exactely the same (i have show shaded material in the viewport andshow end results ticked).
Thanks!
Erik