My current 3ds max scene is using left handed z-up in world space.
My Direct3D 9 application uses left handed y-up in world space.
How can I change the scene in coherence to the application.
I am using Alin exporter. I don't check the right-handed coordinate checkbox, because I don't think it's correct
And it will mirror the scene in the x direction (flipped left to right)
Thanks
Jack