Hi guys,
I need to do some research for a development schedule and budget for a schoolproject.
The project itself is fictional and we'll only do the concept and a part of the pre-production during this block, but they also want a schedule and budget among other things for the whole project.
The project is to make a free to play RPG mobile game with dice elements for a client.
They want us to picture ourselfs as a start up company.
The amount of time for this project would between 4-5 months untill soft launch and have a development team of 3-5 developers including myself as the designer.
I was thinking of having a team of 1 designer, 2 artists, 2 programmers and outsource the sounddesign and music.
They didn't give us a budget limit but since we would be a start-up company we probably wouldn't have the money for developers with more than 3 years of experience.
I have an idea about the budgeting but i have no idea how i could schedule the tasks for the programmers and artists, hence i came here.
Here's some of the work that would need to be done:
Battles would be fought by rolling dice, you could roll the dice by swiping the screen and maybe shaking the phone.
Enemies will drop loot as in ingame currency that the play can collect by tapping on them or will be collected automatically when the battle ends.
Special attacks can be made by having certain combinations with dice. (think yahtzee rules, like 3 of a kind, small straight, etc.)
Players can have a team of up to 5 units to battle and space for holding 15-20 other units.
two kinds of ingame currency, one common and one rare.
Units can be collected through a "gacha system", where they get units randomly out of a big pool of units in exchange for a summoning items or some form of rare ingame currency.
Setting up a server.
Players have a friends list that could have up to 20 friends from which they can add and remove other people.
Players can fight eachother.
An online shop where they can exchange real currency for ingame currency and items.
An online shop where they can exchange ingame currency for different items.
Special events where the players can get rare units through a Sugoroku gacha system(Sorry if this doesn't seem clear, i couldn't find another name for it. link for explanation: http://app-support.en.gaiax.com/blog/10-kinds-of-gacha-for-f2p/)
Players can give their units EXP by sacrificing other units.
Concept art
polishing art
UI
Bugfixes.
Alpha test
Beta test
Vertical slice
Enemy/units design batch 1, 2, etc. (around 100 units, most enemies will share the same stats and looks with the units, except for a couple of bosses)
expanding the hub mechanic (Think of the game summoners war)
I'd like to get some data about how long it would take to do these things.
Sorry for this wall of text, and thank you if read it all.
Any advice, criticism , tips and data is greatly appreciated.