🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Land Of Echoes - A Turn Based Post-Apocalyptic Survival Game For Pc

Started by
1 comment, last by LOE_Developer 7 years, 11 months ago

Land of Echoes - a turn based post-apocalyptic survival game for PC

  • realistic survival system where each step is relevant;
  • changing weather conditions, food poisoning, diseases, radiation, injuries, pain, bleeding, physical condition, morale etc.
  • create camps to rest, cook food, craft items or medicine;
  • many fellow survivors to talk, trade or fight with;
  • huge amount of different items and gadgets with own stats and values (Clothing, Vehicle parts, Food, Drinks, Medicine, Tools, Bags, Armor, Weapons with attachments and many more);
  • vehicle with fuel and oil consumption. Spare parts and tools are needed to repair.
  • detailed, realistic map and moody locations;

...and of course

  • No monsters, no zombies, no last boss etc.!
  • No magic, no paranormal events!

sorry ;)

Screenshots:
http://prnt.sc/bw6cdo
http://prnt.sc/bw6cty
http://prnt.sc/bw6d4j
http://prnt.sc/bw6dbp
http://prnt.sc/bw6dko
http://prnt.sc/bw6drt
http://prnt.sc/bw6dzb
http://prnt.sc/bw6e7a

For full information and game video check out our indiegogo campaign: https://www.indiegogo.com/projects/land-of-echoes#/

Comments, thoughts and suggestions are greatly appreciated - every little bit of support matters.

Advertisement

Gameplay thought well but it needs some details and animations. Tree, character act and in map move(instead of teleport) animations might be cool if added. On the other side, fights with bandits have to be detailed. We need to decide some moves in fight. These are my opinions of course and yeah, nice job man.

...hey, dogearmy34! Thanks for thoughts. This is my first hobby project that I started quite some time ago so unfortunately the mechanics will stay as they are. There is so much else to do right now. I'll have to figure out how to best implement animated movement, but of course for the next projects I'll focus more on it to make it differ more from a board game =)

As for the fights - the fight system is not yet created =) so of course you will have control over stuff no worries there. It must be the shooting sounds at that moment that made you think that's the way it goes =)

Thanks again for checking this stuff out and commenting ;)

This topic is closed to new replies.

Advertisement