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[Team][Looking for 3D artists & level designers] Isometric RPG

Started by
1 comment, last by Red River Digital 7 years, 8 months ago
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About The Game
Genre: Isometric 3D adventure
Platform: PC / OSX
Premise: KOLDUN is a dark medieval Adventure Game with Slavic inspiration. The game offers thoughts on the fate of a hero in fiction, the sacrifices he has to take and their impact, their consequences on his character. KOLDUN takes place in the fully custom fiction of Birmwood, worked on for five years and features an in-depth lore. Focusing on exploration and immersing the player in a rich setting.
KOLDUN is an adventure game, where the player controls a pre-created character, Parcival Godrigson and guides him through the mansion. In process keeping Knight Ivan safe and aiding him in completing his quest in an attempt to solve the curse laid upon him by the Old Hermit and escape. The game takes place in an isometric perspective, operating on a real time based system. Using the keyboard and mouse or joystick, the player moves Parcival and interacts with the environment, exploring the hallways, rooms and towers of the mansion. The player faces challenges in the form of puzzles, traps and monsters. Many hints and tips on solving the puzzles can be found in dialogues with Knight Ivan and interactive books, scattered throughout the mansion, which also give deeper insight on the mansion and the world of Birmwood.
Goal: Our current goal is to finish the demo of the game and attempt Steam Greenlight. The demo consists of a 10 minute gameplay section of the first and second level. Currently, the first level is finished.
Open Positions
- Environment Modellers
- Concept Artists
- Level Designer
Those interested in joining or have any questions:
qcgt0Nj.png?1 koldun.info@gmail.com
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It might help to post anything of game(Screenshots, concept art, piece of story anything rly), so possible applicant can know what hes getting intro, whats the art style ETC.

GoodLuck! :cool:

Yes true, how foolish of us :P

Added a link to the official thread for the project in the description. More info available there ;)

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