Thanks for taking the time to read!
Currently, I've been working on a project for 4 months and plan to have a BETA by Christmas and to have a finished product by mid-2018. The project is an unofficial, non-profit expansion of a AAA game. What I'm releasing would be created with the official dev tools released by the developers. It will have to be launched via the game itself. I've decided to keep this project under wraps and publicise it when ready!
My aims with this project is to show evidence of professional design and concepts, hard work and commitment to a project, to build a reputation for myself and to be able to show people what I've made and leave them with no doubts about my talent. I hope to start work in the industry as a Level-Designer.
The project is a large, open-world, urban location. There are various "sectors" within the map to showcase different styles of architecture and contextual decoration design. The game is 3D and of a high graphical quality including particle systems, heavy post-processing, high-res textures, high-poly meshes and detailed character, AI and animation design. These assets are all offered within the dev tools but are ungrouped, unorganised and in a "raw" state I guess you could say.
My project will show evidence of:
- Planning
- Optimisation
- Scripting
- Navmesh
- Detailed Sound Design
- Story boarding
- Cinematics
- Advanced lighting
- New features and game-play mechanics
- Factual research
- Architectural design
- Publicity
- Being prudent
- Long term commitment
But is this project enough? Things that will be missing is the initial steps of production such as alpha testing as I'm already working with a functional game with thousands of assets. Will people take me seriously or just call me an over-ambitious "modder", even though I'm doing more than sheer modding. What I'm attempting is a risk but I am confident in the level of professionalism and can explain all the fundamental aspects of design and the production process to show that I know what I'm doing. Also, I hope to bring a large audience to play my creation and show evidence of how I publicised my creation.
Please be completely honest with your comments. I'm currently in a tough part of my life where I've just graduated from University and have admitted to myself that I've been in denial about what I want to do.