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Growth mechanics for city builder

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10 comments, last by suliman 6 years, 11 months ago

There is no harassment as there is no real "opponent" though.

Giving pop cap for "achievements" such as having consumed a certain no of goods is a fun idea, but wouldnt it reward the player for just letting time pass? My suggestion of giving pop cap for % of supplied population rewards the player for having a generally "better" city overall, which seems more intuitive.

The + cap for "wonder" buildings however I like, I already planned giving some bonus for prestige buildings like cathedrals and such.

Thoughts?

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