3 hours ago, Armantium said:What other kinds of ammo would fall into the 3 categories. I need at least 3 per category.
Your are going by this all wrong. Guns and ammo don't work like that.
First ammo is mostly rated on it's stopping power. Second the gun firing the ammo will greatly effect it's stopping power and drastically change the mechanics.
So lets say your ammo is arranged as follow : .22 LR, .17 Aquila, 45 ACP and 9mm.
To a person with little to no knowledge of ammo that would look right, It is in order of caliber. It's wrong the .22 LR and .17 Aquila are rifle rounds as such they hold much more gun powder than both the the 45 ACP and 9mm.
So your light, medium and heavy ammo is more a question of handgun, rifle or sniper. Except that is wrong also as there is many handgun ammo that has more stopping power than rifle rounds. Not to mention that most guns can often only be loaded with one caliber safely.
The question here is do you even need this info. Because if your game is based on realistic firearms you will need to use realistic values. As there is no real "light medium and heavy" ammo and no ammo that fits all guns this isn't possible. So you will need to change the way your game works to a more realistic scale.
However if you made up your own guns and ammo then there is no problem. You could use it without people complaining. With your own guns there could be some kind of light, medium and heavy ammo that works with all guns; instead of forcing the gun to be rebuilt for each ammo type.
If you want list on ammo search "compare X gun ammo" as in "Compare handgun ammo".
4 hours ago, Armantium said:In my European, socialist, shitty country(filled with submissive socialist zombies) weapons are completely forbidden,
All that means is that you need to join a sports gun club. Here in my own country we had similar laws, so I had to join one to learn more about guns. If you can't join a club then first do some basic research on guns before implementing them into your game.