All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
20
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Production and Management
Advertisement
2D art asset cost?
Production and Management
Business
Started by
Footballhono52
October 23, 2017 05:29 AM
9
comments, last by
MobileGameGraphics.com
6 years, 10 months ago
Prev
1
2
(current)
Prev
1
2
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
How do you give purpose to a game?
Game Design and Theory
The impossible mission of 1 pixel thick lines GL_LINES
Graphics and GPU Programming
Graphic Adventure Games... with PHYSICS!
Game Design and Theory
User Encryption / Authentication
Networking and Multiplayer
Unable to load a texture in D3D12 compute pipeline
Graphics and GPU Programming
How to have flexible weapon firerate in multiplayer fps game when using prediction?
Networking and Multiplayer
Advertisement
Recommended Tutorials
Making a Game with Blend4Web Part 1: The Character
Engines and Middleware
How To Save Money On Game Localization
Production and Management
3D in Photoshop: The Ultimate Guide for Creative Professionals
Visual Arts
Long-Awaited Check of CryEngine V
General and Gameplay Programming
The Good News About Digital Distribution
Business and Law
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top