🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Why Gimpact calculations so expensive?

Started by
0 comments, last by lucky6969b 6 years, 7 months ago

My AI subsystem is completed dragged by the physics with objects with Gimpact proxies.. When you need to calculate stuff like bumps, it is very horrible...It is even worse than using compound vehicle methods...
Thanks
Jack

This topic is closed to new replies.

Advertisement