9 hours ago, Dyla24 said:
don't you think that this was on purpose by the developer to make players understand how it feels like when the government takes away your free will?
Yes I do and that is why I played it to the end to see the effect. All it did was ruin what could have been a good game.
The way to explain it: It is like telling someone that killing is wrong, then you go and kill one of there family members to make a point.
The game started so good. With the character selection and art style I was expecting a much better game.
The first scene could have been used to see what the player thinks is OK for a government to do. Then instead of linking to a web page it could have added events later to the game, that show the bad side of the sides the player doesn't agree with.
The packing scene could have been much better with more realistic designs. Clothes are heavy and so are most important items. limiting the player to weight and then later making them use the items they packed, would have made them consider things more. The 2 item limit was just dumb.
The escape scene that makes you choose between family, friend and neighbours was silly. The player was under the impression that they where escaping alone, now there is these people they don't know but should care for because of some kind of classification.
Studies show that when a person is forced to choose people to sacrifice, most people would select them self.
There is so much more in the game that just breaks the game play, but mostly it's the player choices not mattering.