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Trying to understand the VR ecosystem

Started by
10 comments, last by RivieraKid 6 years, 2 months ago
1 hour ago, SillyCow said:

This is not really a problem for me. This is related to an "ancient" recurring debate which I experienced as a kid through flight games:
Do you want a realistic flight sim (with real delayed steering inertia, and lot's of stalling)?

Or do you want a arcade flight sim with controls that are just complex enough to allow you to fly in complex ways.

I personally enjoy the "arcady" types much more than then the real ones.

But neither genres are laughably !@#$ because of their control schemes.

I would argue the same for is true for VR: As long as your control is good for what it's trying to achieve, then it is a good control.

 

i wasn't comparing realism. My point was that the technology behind a good vr experience does not come out of the box. It does take quite a bit of work. 

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