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Game resources calculation algorithms

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1 comment, last by Scouting Ninja 6 years, 1 month ago

Hi there,

Im looking information about balancing game resources income/cost for simple strategy game.
To be more specific Im gonna put an example:

Lets say we have 4 resource types: A B C D
Also a building - BD which costs 5 A and 10 B resources at Level 1. After building is placed it should increase C resource production.

What about all these "numbers" ? How it all should be counted ? Should it all just come on to linear progression with some multiplier ?
So Im just looking for some articles/books about handling this piece of game design.

Thanks !

User interface is like a joke. If you have to explain it, it’s not that good.
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If you have A B C D resources without reason in the game I would look over the design doc and remove the un-needed ones.

Every resource or number the player has to track should have a purpose. Like if you have a common resource like wood that can be found anywhere it is often the resource used for foundation units and upgrades.

A more scarce but still relatively common resource like metal, encourages expansion by being near enough to each other that building a base and a outpost between two spots makes the players control zone bigger.

Then a rare resource, like say gold, could be scattered over the map and be scarce; forcing players to explore and fight over it.

Last a supper rare resource like uranium can be used as a foundation for powers. So rare that even if a player collects it all they could se something like a nuke only 3-4 times. Making it both the most powerful and most wanted resource. Causing a perfect unbalance in the game

 

The actual worth of these resources can be calculated by monitoring the amount on a map and how much is used by the players.

 

No matter how well you plan this you can't really estimate the true worth of a resource. Race For The Galaxy is a good example. It has a Blue = 2 Brown = 3 Green= 4 and Yellow = 5 cards value. Even so most players agree that green is worth less than Blue or Brown.

In fact the only time green was ever any useful and very rarely was in the base game; the expansions turned it's true value into 1 card.

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