Hello.
As I'm continuing to work on my project, we have a first public "official" apparition on the 11th november at Minsk DevGam. I would like to catch some first possible fans, and keep the traffic somewhere before the release, early access or a possible crowdfunding.
As we're a small team (5), we don't have any web designer, neither community manager, I think we'll opt for the minimum: A developer blog (+copy of it on social networks) and a newsletter. I read the pixelprospector guide on devs blogs, however some points are still shady to me:
-Which blog software would you use for optimum result, with a minimum time investement
-How detailed is the information I should put on the blog. I've thought about some background overall articles (main plot and characters), some game design articles to explain the choices beneath each mechanic, obviously concept/promo/ingame art, and some themed article to present each faction, most of the enemies, etc, but leaving a bunch of things in the shadow for the release.
Subsequential questions are:
-Should I put more (all) the information on the blog, like an user friendly gamedocument?
-Would game design articles be too specialized and not interesting for most of visitors? I though about borrowing the form of the developer diaries, on the Paradox website, that I love to read.