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Please, guys, need your feedback!

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6 comments, last by ptietz 5 years, 9 months ago

The concept of the most futuristic space hotel by Gateway Foundation. Here are you can see the facilities of the station such as Control Room, Observation Deck, Night Club, Restaurant, Food Court, Escape Pod Bay, Parks & Gardens and Casino.
The original portfolio here:

Space_station.jpg

Space_station_01.jpg

Space_station_02.jpg

Space_station_03.jpg

Space_station_04.jpg

Space_station_06.jpg

Space_station_07.jpg

Space_station_08.jpg

Space_station_09.jpg

Game design services - https://tsymbals.com/3d-services/game-design/ from Tsymbals Design

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So what do you need feedback on?

What's this for? Are you just advertising your work?

14 hours ago, waipowrectdeapr1976 said:

So what do you need feedback on?

What's this for? Are you just advertising your work?

Hmm, I'm interested to know about any mistakes in the rendering of that project. 
Maybe there some things, which in your opinion would be better to change. 

ahahah, no, that is just for better understanding of the project.

Game design services - https://tsymbals.com/3d-services/game-design/ from Tsymbals Design

1 hour ago, Robert_Lamp said:

I'm interested to know about any mistakes in the rendering

The window glass reflections appear a bit distracting, especially in the control room.

The light inside the gateway container makes it look like the moving part inside (which looks out a bit) have been added with Photoshop (i would expect some shadowing on the containers inner walls from that thing.) 

The park scene has very flat lighting, looks more like Photoshop collage with shadows faked by hand (which it partially is, but since you ask about rendering i mention it).

The hologram in the control room partially darkens the enviroment instead brightening it up (e.g. the yellow glow of the top structure darkens the white walls of the reflection in the window). I conclude you have used Photoshop again for both the reflections at the window and the glow? Photoshp offers blending modes to do those things better, e.g. 'brighten' or 'negative multiply' IIRC.

 

So i would do less Photoshop and try to do things using the renderer (especially for reflections as they will always look wrong), and experiment with the blending modes.

 

About the design, the architectural style varies between 70s cubic / geometric primitves (spaceship outside), and modern curvy interiors. It does not look like the nightclub could be an interior of that space station for example. This is the main issue i think you may want to keep in mind for future work, which currently impresses with technical skill but misses a larger common design idea to present a more consistent / believable world.

 

31 minutes ago, JoeJ said:

I conclude you have used Photoshop again for both the reflections at the window and the glow?

Yes, you right. Tha was Photoshop in both of the situation,
 

33 minutes ago, JoeJ said:

So i would do less Photoshop and try to do things using the renderer

Yes, that have a sense. 

Thank you for your answer and tips.
I will try to make it better, i'll reffer you about the update.

Game design services - https://tsymbals.com/3d-services/game-design/ from Tsymbals Design

Are you trying to go for a retro futuristic design? Or near future? Or more current sci-fi trends? I just feel that not all the pictures agree on the same style. Certain images, such as the command center and the casino look very retro futuristic. The mall looks a lot like a mall from today. So which were you aiming for? That should be established a bit more clearly.

 The park I find a little confusing. What's going on in the background of the park with those numbers?

That's what immediately jumps out at me.

No one expects the Spanish Inquisition!

To me, the camera's view angle seems a bit odd.

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