Hey everyone,
I've got a few quick questions about my D3D9 sampler state in HLSL. I'm specifically looking at Anisotropic filtering, and was wondering if this is the correct way to do it?
sampler TerrainTextureSampler = sampler_state
{
texture = <TerrainTexture>;
magfilter = ANISOTROPIC;
minfilter = ANISOTROPIC;
mipfilter = LINEAR;
AddressU = Wrap;
AddressV = Wrap;
};
Should I set all three filters to ANISOTROPIC, or should it just be the first two?
Also, what happens if I don't set MaxAnisotropy? Does it default to the maximum value that the hardware can handle? I'm not setting it right now, and from what I can tell in-game the anisotropic filtering is still working.
Thanks very much!