thanks for explaining to me those things, it really helped me. now I implementing extrapolation using linear velocity, orientation and position like on here gafferongames.com/post/state_synchronization/ I'm little confused if I want to extrapolate from a known position, velocity and orientation forward 8 tick ahead, how could I do that, any simple example? should I start another post about extrapolation?
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Need help understanding Tick sync, tick offset
Easiest is to extrapolate by running simulation 8 times, especially if collision detection matters.
11 hours ago, hplus0603 said:Easiest is to extrapolate by running simulation 8 times, especially if collision detection matters.
Will the entire scene be affected ? I was thinking about that but others objects will be 8 times ahead too, I'd like to find a way to just run simulation 8 times on that object that needs extrapolation.
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