Trying to implement HBAO post-effect. Caught up with an error of self-occlusion. How can i solve it?
I tried to use offset for occludee position on normal, but it doesnt change anything. Here are the screenshots
![](https://uploads.gamedev.net/forums/monthly_2020_06/4a74baa7cf3a4f62899916dcd1afc45f.hbao1.png)
![](https://uploads.gamedev.net/forums/monthly_2020_06/9650146aea994ec1a66a7aa857e76918.hbao2.png)
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